@alguém ai tem npc paint que funfa? pq o que tenho aqui falta algo!! id da ball se alguém me passa fico grato!
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[Encerrado] [Pokemon] Dúvidas? - Pda
Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta
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Grupo: Cavaleiro
Registrado: 14/08/11
Posts: 154
Reputação: +10

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Grupo: Artesão
Registrado: 21/10/11
Posts: 131
Reputação: +9

alguem poderia postar um ataque furia flame name assim
ai quando usalo aparece o foguinho em cima do cyndaquil quilava e typhlosion
att do rep+
Isso no configuration.lua serve para que?
speedRate = 1.85
@All
Vou começar uns testes do servidor em Linux (Ubuntu 11.04) para ver se roda tudo tranquilo via Wine.
Editado Fevereiro 2 por Dudefully
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Grupo: Campones
Registrado: 01/02/12
Posts: 24
Reputação: 0
Char no Tibia: Nao Jogo

Aff, agr ta dando um bug que nao da pra faze alguns comandos (Tipo /cb e talz) ![]()
Alguem pode me explicar como muda o account manager de lugar?
Dou R+
Editado Fevereiro 2 por LeoOliveirah
Galera um consegui fazer o dive sistem mudar de outift.
Mas pra male e female eh o mesmo.
estou tentando arrumar isso.
Aqui esta o script para mudar o dive de outift.
Logo logo posto para mudar de male e female.
Rep +.
![]()
Data/talkactions/scripts/!dive.lua
Troque o !dive.lua por esse.
function onSay(cid, words, param, channel)
if getPlayerStorageValue(cid,63215) >=1 then
pos = getCreaturePosition(cid)
if pos.z ~= 7 then return false end
npos = {x=pos.x, y=pos.y, z=pos.z + 2}
local grounds = {5405, 5406, 5407, 5408, 5409, 5410}
if (not isInArray(grounds, getTileThingByPos(npos).itemid)) then
return doPlayerSendCancel(cid, "You cannot dive here.")
end
if doTeleportThing(cid, npos) then
doSendMagicEffect(npos, 14)
doSetCreatureOutfit(cid, {lookType = 1034, lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)
setPlayerStorageValue(cid, 63215, 0)
local item = getPlayerSlotItem(cid, 8)
local pokemon = getItemAttribute(item.uid, "poke")
local x = pokes[pokemon]
if getItemAttribute(item.uid, "nick") then
doCreatureSay(cid, "".."Good job "..getItemAttribute(item.uid, "nick").." !", 1)
else
doCreatureSay(cid, "".."Good job "..getItemAttribute(item.uid, "poke").." !", 1)
end
local pk = getCreatureSummons(cid)[1]
doChangeSpeed(pk, getCreatureSpeed(cid))
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, PlayerSpeed)
doTeleportThing(pk, getThingPos(cid), true)
doCreatureSetLookDir(pk, getCreatureLookDir(cid))
adjustStatus(pk, item.uid, true, false, true)
end
else
return doPlayerSendCancel(cid, "You cannot dive here.")
end
return TRUE
end
Editado Fevereiro 2 por vlist
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Grupo: Artesão
Registrado: 21/10/11
Posts: 131
Reputação: +9

Aff, agr ta dando um bug que nao da pra faze alguns comandos (Tipo /cb e talz)
Alguem pode me explicar como muda o account manager de lugar?
Dou R+
e so ir EDITOR ACCOUNT e muda position
pra mudar onde player nasce
vai configuration e muda isso
newPlayerSpawnPosX = numero positon
newPlayerSpawnPosY = numero positon
newPlayerSpawnPosZ = numero positon
que e o numero onde devera nascer obs seu numero
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Grupo: Visconde
Registrado: 07/01/12
Posts: 495
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Gênero: Masculino
Char no Tibia: Nem Tenho

Aff, agr ta dando um bug que nao da pra faze alguns comandos (Tipo /cb e talz)
Alguem pode me explicar como muda o account manager de lugar?
Dou R+
Putz, intao nao sei nao ![]()
E o Bagui do acc manager é só fazer oq o cara de cima falo ^^
Isso no configuration.lua serve para que?
speedRate = 1.85
@All
Vou começar uns testes do servidor em Linux (Ubuntu 11.04) para ver se roda tudo tranquilo via Wine.
Que eu saiba server pra denominar a velocidade dos player do server eu deixo o meu em 200
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Registrado: 14/08/11
Posts: 154
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@alguém pode me passa um npc que funfa no dash
NPC PAINT!!!
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Grupo: Visconde
Registrado: 14/08/11
Posts: 320
Reputação: +34
Gênero: Masculino

@alguém pode me passa um npc que funfa no dash
NPC PAINT!!!
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function pintar(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
local pokeball = {2222, 11438, 11442, 2220, 11446, 11449, 11452, 11455, 11458}
for i = 1, #pokeball do
if isInArray(pokeball, getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid) then
if(doPlayerRemoveMoney(cid, parameters.price)) then
local feet = getPlayerSlotItem(cid, CONST_SLOT_FEET)
local maxh = tonumber(getItemAttribute(feet.uid, "poke"):match("/(.+)]"))
doItemSetAttribute(feet.uid, "poke", getItemAttribute(feet.uid, "poke"):sub(1, findLetter(getItemAttribute(feet.uid, "poke"), "[")) .. maxh .. getItemAttribute(feet.uid, "poke"):sub(findLetter(getItemAttribute(feet.uid, "poke"), "/")))
doTransformItem(feet.uid, parameters.bola)
selfSay('Bola Pintada!')
else
selfSay('Você não tem dinheiro suficiente!')
end
else
selfSay('Coloque a pokebola correta no slot!')
end
return TRUE
end
npcHandler:resetNpc()
return true
end
local frase = 'Deseja pintar sua pokebola para'
local node1 = keywordHandler:addKeyword({'pintar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu faço as sequintes pinturas:\n-> pokeball: 50$\n->great ball: 60$\n->super ball: 70$\n->ultra ball: 100$\n->saffari ball: 80$\n->golden ball, fresh ball, dark ball e love ball: 150$'})
local node11 = node1:addChildKeyword({'pokeball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' pokeball?'})
node11:addChildKeyword({'yes'}, pintar, {price = 5000,bola = 2222})
node11:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true})
local node12 = node1:addChildKeyword({'great ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' great ball?'})
node12:addChildKeyword({'yes'}, pintar, {price = 6000,bola = 11438})
node12:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true})
local node13 = node1:addChildKeyword({'super ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' super ball?'})
node13:addChildKeyword({'yes'}, pintar, {price = 7000,bola = 11442})
node13:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true})
local node14 = node1:addChildKeyword({'ultra ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' ultra ball?'})
node14:addChildKeyword({'yes'}, pintar, {price = 10000,bola = 2220})
node14:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true})
local node15 = node1:addChildKeyword({'saffari ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' saffari ball?'})
node15:addChildKeyword({'yes'}, pintar, {price = 8000,bola = 11446})
node15:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true})
local node16 = node1:addChildKeyword({'golden ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' golden ball?'})
node16:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11452})
node16:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true})
local node17 = node1:addChildKeyword({'fresh ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' fresh ball?'})
node17:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11455})
node17:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true})
local node18 = node1:addChildKeyword({'dark ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' dark ball?'})
node18:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11458})
node18:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true})
local node19 = node1:addChildKeyword({'love ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' love ball?'})
node19:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11449})
node19:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true})
npcHandler:addModule(FocusModule:new())
@alguém pode me passa um npc que funfa no dash
NPC PAINT!!!
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function pintar(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local pokeball = {2222, 11438, 11442, 2220, 11446, 11449, 11452, 11455, 11458} for i = 1, #pokeball do if isInArray(pokeball, getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid) then if(doPlayerRemoveMoney(cid, parameters.price)) then local feet = getPlayerSlotItem(cid, CONST_SLOT_FEET) local maxh = tonumber(getItemAttribute(feet.uid, "poke"):match("/(.+)]")) doItemSetAttribute(feet.uid, "poke", getItemAttribute(feet.uid, "poke"):sub(1, findLetter(getItemAttribute(feet.uid, "poke"), "[")) .. maxh .. getItemAttribute(feet.uid, "poke"):sub(findLetter(getItemAttribute(feet.uid, "poke"), "/"))) doTransformItem(feet.uid, parameters.bola) selfSay('Bola Pintada!') else selfSay('Você não tem dinheiro suficiente!') end else selfSay('Coloque a pokebola correta no slot!') end return TRUE end npcHandler:resetNpc() return true end local frase = 'Deseja pintar sua pokebola para' local node1 = keywordHandler:addKeyword({'pintar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu faço as sequintes pinturas:\n-> pokeball: 50$\n->great ball: 60$\n->super ball: 70$\n->ultra ball: 100$\n->saffari ball: 80$\n->golden ball, fresh ball, dark ball e love ball: 150$'}) local node11 = node1:addChildKeyword({'pokeball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' pokeball?'}) node11:addChildKeyword({'yes'}, pintar, {price = 5000,bola = 2222}) node11:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node12 = node1:addChildKeyword({'great ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' great ball?'}) node12:addChildKeyword({'yes'}, pintar, {price = 6000,bola = 11438}) node12:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node13 = node1:addChildKeyword({'super ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' super ball?'}) node13:addChildKeyword({'yes'}, pintar, {price = 7000,bola = 11442}) node13:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node14 = node1:addChildKeyword({'ultra ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' ultra ball?'}) node14:addChildKeyword({'yes'}, pintar, {price = 10000,bola = 2220}) node14:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node15 = node1:addChildKeyword({'saffari ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' saffari ball?'}) node15:addChildKeyword({'yes'}, pintar, {price = 8000,bola = 11446}) node15:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node16 = node1:addChildKeyword({'golden ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' golden ball?'}) node16:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11452}) node16:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node17 = node1:addChildKeyword({'fresh ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' fresh ball?'}) node17:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11455}) node17:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node18 = node1:addChildKeyword({'dark ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' dark ball?'}) node18:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11458}) node18:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node19 = node1:addChildKeyword({'love ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' love ball?'}) node19:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11449}) node19:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) npcHandler:addModule(FocusModule:new())
Npc
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Jack" walkinterval="35000000" script="paint.lua" floorchange="0" speed="0">
<health now="150" max="150"/>
<look type="158" head="91" body="102" legs="83" feet="0"/>
<parameters>
<parameter key="message_greet" value="Ola, eu posso {pintar} bolas."/>
<parameter key="message_farewell" value="Tchau! Volte sempre."/>
<parameter key="message_idletimeout" value="Proximo ..."/>
<parameter key="message_walkaway" value="Volte sempre que quiser!"/>
</parameters>
</npc>
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Grupo: Campones
Registrado: 01/02/12
Posts: 24
Reputação: 0
Char no Tibia: Nao Jogo

Mano, eu fiz oq vc falo mais nao ta mudando o Account Manager de lugar nao...Sera que nao tem que meche em alguma coisa do RME ?
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Grupo: Cavaleiro
Registrado: 14/08/11
Posts: 154
Reputação: +10

@alguém pode me passa um npc que funfa no dash
NPC PAINT!!!
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function pintar(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local pokeball = {2222, 11438, 11442, 2220, 11446, 11449, 11452, 11455, 11458} for i = 1, #pokeball do if isInArray(pokeball, getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid) then if(doPlayerRemoveMoney(cid, parameters.price)) then local feet = getPlayerSlotItem(cid, CONST_SLOT_FEET) local maxh = tonumber(getItemAttribute(feet.uid, "poke"):match("/(.+)]")) doItemSetAttribute(feet.uid, "poke", getItemAttribute(feet.uid, "poke"):sub(1, findLetter(getItemAttribute(feet.uid, "poke"), "[")) .. maxh .. getItemAttribute(feet.uid, "poke"):sub(findLetter(getItemAttribute(feet.uid, "poke"), "/"))) doTransformItem(feet.uid, parameters.bola) selfSay('Bola Pintada!') else selfSay('Você não tem dinheiro suficiente!') end else selfSay('Coloque a pokebola correta no slot!') end return TRUE end npcHandler:resetNpc() return true end local frase = 'Deseja pintar sua pokebola para' local node1 = keywordHandler:addKeyword({'pintar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu faço as sequintes pinturas:\n-> pokeball: 50$\n->great ball: 60$\n->super ball: 70$\n->ultra ball: 100$\n->saffari ball: 80$\n->golden ball, fresh ball, dark ball e love ball: 150$'}) local node11 = node1:addChildKeyword({'pokeball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' pokeball?'}) node11:addChildKeyword({'yes'}, pintar, {price = 5000,bola = 2222}) node11:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node12 = node1:addChildKeyword({'great ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' great ball?'}) node12:addChildKeyword({'yes'}, pintar, {price = 6000,bola = 11438}) node12:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node13 = node1:addChildKeyword({'super ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' super ball?'}) node13:addChildKeyword({'yes'}, pintar, {price = 7000,bola = 11442}) node13:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node14 = node1:addChildKeyword({'ultra ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' ultra ball?'}) node14:addChildKeyword({'yes'}, pintar, {price = 10000,bola = 2220}) node14:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node15 = node1:addChildKeyword({'saffari ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' saffari ball?'}) node15:addChildKeyword({'yes'}, pintar, {price = 8000,bola = 11446}) node15:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node16 = node1:addChildKeyword({'golden ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' golden ball?'}) node16:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11452}) node16:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node17 = node1:addChildKeyword({'fresh ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' fresh ball?'}) node17:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11455}) node17:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node18 = node1:addChildKeyword({'dark ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' dark ball?'}) node18:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11458}) node18:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node19 = node1:addChildKeyword({'love ball'},StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = frase..' love ball?'}) node19:addChildKeyword({'yes'}, pintar, {price = 15000,bola = 11449}) node19:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) npcHandler:addModule(FocusModule:new())
Esse funfa no seu no dash ou não? poke já peguei esse ai!!! não funfou
Já dei conta de um aqui me matei e pegou galera já já eu posto para baixar!!! tem 8 pokebola para os gosto do player, ainda saffari!!
Editado Fevereiro 2 por Thedjhabbo
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Grupo: Artesão
Registrado: 21/10/11
Posts: 131
Reputação: +9

Mano, eu fiz oq vc falo mais nao ta mudando o Account Manager de lugar nao...Sera que nao tem que meche em alguma coisa do RME ?
não você tem que fazer oque falei se não ta dando você não ta fazendo certo entende?
Ae galera! Editei o dive.lua para dar outfit diferente para male e female!
Ta ai:
function onSay(cid, words, param, channel)
if getPlayerStorageValue(cid,63215) >=1 then
pos = getCreaturePosition(cid)
if pos.z ~= 7 then return false end
npos = {x=pos.x, y=pos.y, z=pos.z + 1}
local grounds = {5405, 5406, 5407, 5408, 5409, 5410}
if (not isInArray(grounds, getTileThingByPos(npos).itemid)) then
return doPlayerSendCancel(cid, "You cannot dive here.")
end
if doTeleportThing(cid, npos) then
doSendMagicEffect(npos, 14)
if getPlayerSex(cid) == 1 then
doSetCreatureOutfit(cid, {lookType = 1034, lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)
else
doSetCreatureOutfit(cid, {lookType = 1035, lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)
end
setPlayerStorageValue(cid, 63215, 0)
local item = getPlayerSlotItem(cid, 8)
local pokemon = getItemAttribute(item.uid, "poke")
local x = pokes[pokemon]
if getItemAttribute(item.uid, "nick") then
doCreatureSay(cid, "".."Good job "..getItemAttribute(item.uid, "nick").." !", 1)
else
doCreatureSay(cid, "".."Good job "..getItemAttribute(item.uid, "poke").." !", 1)
end
local pk = getCreatureSummons(cid)[1]
doChangeSpeed(pk, getCreatureSpeed(cid))
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, PlayerSpeed)
doTeleportThing(pk, getThingPos(cid), true)
doCreatureSetLookDir(pk, getCreatureLookDir(cid))
adjustStatus(pk, item.uid, true, false, true)
end
else
return doPlayerSendCancel(cid, "You cannot dive here.")
end
return TRUE
end
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Grupo: Cavaleiro
Registrado: 14/08/11
Posts: 154
Reputação: +10

Picachul fala ai como que instala... pq tem gente q é novato e vai pedir! é bom já da um tutoria ai!
gente como faz para o novo efeito(client) funfa no serve poke tem 4 ball com problema!!
Editado Fevereiro 2 por Thedjhabbo






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Grupo: Campones
Registrado: 27/10/11
Posts: 38
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@Thedjhabbo
Otimo!
Estou precisando muito desse sistema!